AI Insights · Timothy · October 2021
Top 5 Superhero Games on Android in Latin America - Q3 2021
In Q3 2021, the top superhero games on Android in Latin America showed varied performance trends in downloads, revenue, and active users.
In Q3 2021, the top superhero games on the Android platform in Latin America presented diverse performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at the performance of each app during this period.
Marvel Contest of Champions saw its weekly revenue fluctuate, peaking at around $155K in early July before stabilizing between $50K and $87K towards the end of the quarter. Weekly downloads varied significantly, with a notable increase to 55K in late August. The app's active user base started at approximately 240K in late June and gradually declined to about 183K by the end of September.
MARVEL Future Fight experienced a steady revenue trend with a peak at $35K in early August. Downloads surged to 71K in early September, aligning with an increase in active users, which reached a high of approximately 511K during the same period. However, by the end of the quarter, active users dropped to around 315K.
DRAGON BALL Z DOKKAN BATTLE had a significant spike in weekly downloads, peaking at 157K in mid-July. Revenue trends were more volatile, with a high of around $40K in mid-July and a low of about $3.7K in mid-August. Active users saw a steady increase from approximately 140K in late June to over 220K by early August, maintaining this level through the quarter.
MARVEL Strike Force: Squad RPG showed a modest revenue performance, peaking at nearly $20K in mid-August. Downloads were highest in early July at 31K, but they dropped to around 9K by the end of September. Active users fluctuated, starting at about 58K in late June and ending the quarter around 51K.
MHA: The Strongest Hero saw a decreasing trend in revenue, starting at $37K in late June and falling to around $5.5K by the end of September. Downloads remained relatively stable, with minor fluctuations, and active users declined from around 68K in late June to 48K by the end of the quarter.
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